Danceometer



You must create an onscreen Danceometer which will be emailed to students. It should ask questions and allow a student to enter data about themselves. The aim is to persuade students to sign up for the Dance o'Clock event. The Danceometer is actually a spreadsheet which will analyse the data and tell the user: Some of the results will be used to create a playlist from the database. Here are some [|examples] of this type of quiz to give you ideas but try to find some of your own. Try looking in magazines, for example. Think about what you want to be able to tell the user and what questions you need to ask. The Danceometer must cover: Now think about what responses you will allow. For example, questions might: Make sure that the answers can be analysed in a spreadsheet. Remember that some of the results will be used to search the database. Try out the questions by asking test users to answer them. What do they think of the questions? Have you offered them the right choice of responses? Update your plan and project log. Mark Alert! [|MARK ALERT - Question Time.doc] The Danceometer MUST be created using spreadsheet software and use formulae to generate results. Quiz wizards are not acceptable! It should have a user-friendly interface so you will need to use formatting techniques. Look again at these [|examples] for other projects. Create the Danceometer. It must: Test it thoroughly using your own data. Make sure that it works by asking your test buddy to enter their data. Can they use it without help? Are the results clear? What do they think of the way it works? Make changes if necessary. It must be possible for students to use it on their own computers so make sure that it is in a common file format. All you need to do is ensure that the quiz works using the [|Moderator's Toolkit]. Save your final Danceometer spreadsheet in your Dance folder so that the moderator can try it out and view the formulae. Make sure that it does not contain any data for a student and is ready to use. Save the results for yourself and your test buddy. Update your plan and project log to explain your design.
 * DANCEOMETER - INTRODUCTION **
 * about their music preferences
 * fitness level - how long they can expect to dance/what types of dance they can manage
 * other fun information about themselves.
 * DANCEOMETER - QUESTION TIME **
 * music preferences
 * fitness level
 * dancing experience
 * personal information such as first name, gender and age
 * which charity the user wants to support (from a list of five)
 * questions that add a fun element.
 * be multiple choice where a user selects one answer
 * ask for a score in a range such as 1 to 5
 * be simply Yes or No
 * ask for a single number (e.g. age)
 * or any combination.
 * DANCEOMETER - ANALYSIS **
 * be easy to use without help
 * allow users to answer the questions
 * only show information the user needs to see (not the formulae)
 * only allow users to select the cells where they need to enter data
 * be formatted so that the results are very clear
 * include results that can be used to search the database.

Mark Alert! [|MARK ALERT - Analysis.doc]